package ca.uguu.unknown_space.worldobjects;

import java.util.AbstractList;

import ca.uguu.gamelib.libgdx.concepts.PhysicsScene;
import ca.uguu.unknown_space.worldobjects.background.Vessel;
import ca.uguu.unknown_space.worldobjects.background.Weapon;

public class Ship extends Vessel{
	public Ship(PhysicsScene scene, float initialX, float initialY, float initialRotation, AbstractList<Weapon> weapons){
		super(scene, initialX, initialY, initialRotation, weapons);
	}
}

